Software Developer with a deep understanding and passion for the Godot Engine.
Brief overview of my professional experience as a software developer since 2017. During this time, I've:
Over the years I’ve accumulated a broad and deep understanding of many different aspects of the software field. My first job in tech was at a 5-10 person health tech startup with only a handful of developers, so I very quickly became accustomed to wearing many different hats.
It may also be worth mentioning that, on top of my experience with Docker and cloud services (AWS/GCP), I am no stranger to VMs and server configuration, as the onboarding process at my first tech job consisted of reading through our Ansible playbooks line by line to manually recreate and execute each command. This job instilled in me a deep appreciation for taking the time to thoroughly understand the full scope of any system I work with, and was invaluable to me becoming the developer that I am today.
https://www.youtube.com/watch?v=uMtYZR9rEN8
Game development has always been a goal and passion of mine, but I've long been wary of the predatory nature of the industry—opting instead for a tech career outside of games, and prioritizing game development in my spare time.
However, the disconnect between the work I was doing and the work I knew I wanted to be doing began to take a toll on me. So, in 2020 I decided to take game development a lot more seriously.
I primarily worked with Unity up until the whole runtime fee fiasco in 2023, after which I jumped shipped to Godot and never looked back. I quickly fell in love with this engine for so many different reasons, and have since become very familiar with it as a whole.
Very outdated trailer from May 2024. I went on to make a ton of improvements over the next year which are all sporadically documented in my twitter development updates.
Manly Mines is a co-op bodybuilding horror game that I worked on (on and off) from December 2023 to May 2025. It was by far my most consistent project to date, managing to collect ~8,000 wishlists. The Steam page is a bit outdated, but I was posting occasional development updates to Twitter: Levi Murray (@teamldm) which started to see a fair bit of success once I got tuned into the algorithm and engagement drivers.